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ROSE HUNGUnreal Generalist

Showreel


Bio

Rose is an Unreal Generalist specialising in virtual production and environments. 

Equipped with a strong foundation in cinematic language alongside experience working with director and DoP on the Brain bar, she has a strong eye for detail and a thorough understanding of the VFX pipeline. She possesses both the artistic and technical skills to work on all aspects of a photoreal asset or shot.

Drawn by the visual storytelling element within worldbuilding and visualisations, she pursued a VFX MA at the National Film and Television School. Originally from Hong Kong, she received a BA in Fine Art at Central Saint Martins and previously worked in production where she managed XR/ AR, experiential and games projects.


Contactrosehung.vfx@gmail.com







Naja ICVFX Breakdown
Virtual Set Build for VP
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Responsible for:
- Unreal Operation on Brain Bar
- environment
- lighting
- onset grade
- concept
- virtual scout
- optimisation
- previz

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Unreal Environment


Behind the Scene

Naja Forest Shot Breakdown Environment and Shot design
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Responsible for:
- concept
- previz
- layout
- environment
- terrain modelling
- PCG
- lighting
- rendering

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Unreal Render


Concept & Lighting Timelapse

Naja DMP Shot Breakdown Green Screen and DMP with Unreal
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Responsible for:
- concept
- previz
- layout
- environment
- terrain modelling
- PCG
- lighting
- rendering

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Unreal Render

Foreground Environment Setup

Mission: Possible
Collaboration with Model-Making and Motion Control Rig
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Responsible for:
- concept
- previz
- modelling
- lookdev
- lighting
- animation
- rendering
- onset data capture


 

Ident


Previz


Project
Breakdown


Behind the Scene
Take One Painting
Full Shot from CG set extention to Compositing
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Responsible for:
- set extention
- modelling
- lookdev
- lighting
- DMP
- rendering
- compositing
- onset data capture
- camera tracking

 

Hospital at Granada (1912), John Singer Sargent


camera plate


Poster Design

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